Extends:
Modifiers:
Source code
SFWeapon.SFRapidEddyAmmo%%
{
AmmoAmount=20
MaxAmmo=300
PickupMessage="You picked up 20 Energy Cells"
PickupViewMesh=LodMesh'SFWeapon.REammo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
Mesh=LodMesh'SFWeapon.REammo'
DrawScale=2.000000
CollisionRadius=20.000000
CollisionHeight=5.000000
bCollideActors=True
}